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- Path: easy.in-chemnitz.de!mkmk!floh
- From: floh@mkmk.in-chemnitz.de (Andre Weissflog)
- Newsgroups: comp.sys.amiga.hardware,comp.sys.amiga.graphics,comp.sys.amiga.misc
- Subject: Re: My Spec for the Amiga 2 (Next Amiga)
- Message-ID: <WXBqy*oJ0@mkmk.in-chemnitz.de>
- Date: Thu, 18 Apr 1996 19:54:34 CET
- Reply-To: floh@mkmk.in-chemnitz.de
- References: <2774.6679T992T276@stack.urc.tue.nl> <3603.6680T532T1326@gj-cent.demon.co.uk>
- Distribution: world
- Organization: private uucp site
- X-Newsreader: Arn V 1.04
-
- In article <3603.6680T532T1326@gj-cent.demon.co.uk>, Gi writes:
-
- > Mark van der Molen wrote in <2774.6679T992T276@stack.urc.tue.nl> on 16-Apr-96
- > 14:59:33 :
- > >On 14-Apr-96 18:50:09 Gi (gi@gj-cent.demon.co.uk) wrote :
- >
- > >>realtime raytracing
- >
- > >EEEEeeehhhhh.....even a sillicon graphics workstation can't do that if the
- > >scene is complicated.....same as i said about the emulation, faster
- > >processor=faster raytracing.
- >
- > if the raytracing was done with a custom chip it would be fast, look at the
- > Military simulators and the Ultra 64, they look good. CBM was discussing a
- > similar idea before they went bust.
- >
-
- BZZZT WRONG.
-
- "Military simulators" and the Ultra 64 do no "realtime raytracing",
- it's just good old scanline polygon rendering. Raytracing is shooting
- a 3d vector from your eye through **every** pixel into a 3d world,
- tracing it recursively back from reflection to reflection and
- finally to a light source that emitted the light ray.
- The only machine that could possibly do some sort of ***primitive***
- realtime raytracing in realistic display resolutions is AFAIK the
- PixelPlanes5, which has basically 1 CPU per pixel.
-
- ====//=== Andre Weissflog <floh@mkmk.in-chemnitz.de> =======
- ...//..........."Spirits in the material world"............
- \\//......90% of everything is crap (Sturgeon's Law)......
- =\\===============================================Amiga!=
-
-